Project: Creating a prototype for a digital platform, that plan to be part of a national exhibition in 2021. Project called “Pengar” to get youths more knowledge of money and sustainability.
Target Users: teenagers and younger adults. Goal: Create an interactive prototype in the form of a web-browser game, where the user can explore how their own choices affects on sustainability and economics.
Project: Creating an onboarding app for workers within the Swedish education system, based on research, interviews and analysis.
Target User: Newly employed teachers Goal: By doing research, creating an onboarding app that gives the user a personalized experience and will optimize the onboarding process which increase learning and have good feeling on the job experience.